Harebrained Schemes' turn-based mech combat game
BATTLETECH got off to a rough start. It had quite a few bugs at launch and the Linux released was delayed for the better part of year. Thankfully, they have been working hard to improve that state of the game and I think it's in a pretty good place right now, especially after all the bug fixes from the 1.6 update.
In addition to bug fixes, the 1.6 update includes: an expanded Star Map, more difficulty options for encounters, and stray shots. With stray shots, shots that miss mechs have a chance to cause damage to buildings or other mechs close by. This mechanic should really shine in the environments from the Urban Warfare paid DLC that is also dropping today.
Urban Warfare switches things up by introducing a new urban area landscape to the game. Until now, basically all the maps have been natural landscapes with hills and trees for cover. Now with tall buildings for cover, it will require some different strategies to be effective. Buildings can also be shot down to cause damage to nearby mechs and the piles of rubble used for additional cover.
Urban Warfare also includes a new encounter type called 'Attack and Defend'. The goal is to destroy the enemy's base before being overrun by constant enemy reinforcements. And lastly, there are a couple of new mechs being added in the DLC: one light mech and one medium, both with their own specialties.
BATTLETECH Urban Warfare is out now on
Steam.